The COVID-19 pandemic hit the entertainment world pretty bad, resulting in losses for companies.
As people have be stuck at home, as of late a surge of in video gaming has hit an all time high.
According to a study performed by GoldenCasinoNews from March 16-22, video game sells increased63%, with a total of 4.3 million games sold worldwide.
In the same time period, global console games sales surged by 155%, reveled the Statista data.
The Superdata survey also showed that global premium console spending hit $1.5 billion in March.
With an 82% jump in week-on-week sales, physical games ranked as the second-most wanted type of video game in March.
Statistics show that between March 16 and March 22, nearly 1.6 million titles were sold all around the world.
This increase was partially due to the release of new titles, however, even without the latest titles, physical game sales still increased by 10.8% compared to the previous week.
Statistics show that digital games recorded a 52.9% increase in week-on-week sales in March, with more than 2.7 million games downloaded across 50 markets.
Moreover, Superdata figures revealed that global digital games hit $10 billion in March, the highest monthly profit ever.
Besides spending more money on video games, the Statista data also showed gamers around the world spend more time on gaming during the coronavirus lockdown.
With a 45% increase in time spent on gaming in March, the United States ranked as the leading country globally.
Also, a recent survey, conducted in the United States in April, showed that one in five respondents expect to spend more on gaming due to the coronavirus outbreak.
French gamers ranked second with a 38% increase in time spent playing video games.
The United Kingdom and Germany follow with a 29% and 20% increase, respectively.